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Dissertation Project Artefact

Unreal Engine 4

Project

Overview

Created for my dissertation, this project consisted of 4 test games to gather data on whether people can perceive a difference between realistic and arcade physics, by stating which felt more realistic, which they found more fun to play with, and to what degree each of those responses were. The vehicle physics were built from scratch, and utilises tyre slip, suspension travel, spring, and damping, wheel weights, differential values, engine torque curves and RPM, gear ratios, and traction control, among other things.

This was enough for me to be able to tweak the settings for the suspension, grip, and steering characteristics separately to have a realistic and arcade value for each of them, and put them on the car one by one to compare specific parts, as 3 of the 4 tests focused on a single part each, being grip, suspension, and steering, whilst the 4th test combined all of the arcade settings on one car, and all of the realistic settings on the other.

Technologies

Unreal Engine 4