Reece Jones
Project
Astro Destroyer - SDL Version is a different version of one of my previous projects, Astro Destroyer, however as I was making the engine from scratch, I had to change some of the features such as enemies and gravity being removed, and adding powerups to meet the module's requirements. The instant death was also removed in place of a countdown timer for the same reason, however getting hit by an asteroid produces no points.
This game was developed as part of the Game Programming module in my second year, it is programmed entirely in C++ and uses SDL for the graphics. This project helped me understand lower level engine development as well as how to implement collision detection and memory management.
Technologies
C++
SDL2